BIO
Having worked in both broadcast television and gaming for the last 25+ years, I bring a unique understanding to managing both 2D and 3D animation pipelines. I enjoy working in the fast-paced environment of both tech and television and using my strong leadership skills to help produce exceptional results with my animation teams.
Most recently, I worked as Jr Creative Director at Consumer Acquisitions, where I was responsible for bringing to life creative ad briefs from concept to end deliverable. Working closely with key stakeholders, I created and wrote creative concepts for performance-based advertising.
As Animation Director at TinyCo/ JamCity, I built the 2D and 3D animation teams from the ground in order to provide thousands of assets for multiple mobile game titles on iOS and Android platforms. There, I helped launch the award-winning Family Guy: Quest for Stuff, Futurama: Worlds of Tomorrow, and Marvel: Avengers Academy.
Previous to working in the game industry, I worked in broadcast television as a 2D digital animator and artist for over 10 years on a variety of programs for Cartoon Network, Nickelodeon, Playhouse Disney, Adult Swim, Warner Brothers Animation and more.
In my spare time, I work on low-brow fine art and illustration.
I am a self-described geek.